#pragma once

#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GlExtFactory.h"

class DepthTexture
{
private:
	UINT id;

public:
	DepthTexture(int width, int height);
	~DepthTexture();

	void BindTexture();
	UINT GetId();
};
